
Chapter 1 Desktop
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representation of space, three perpendicular axes X, Y, and Z, intersect at one point. This
reference point is called the origin. The point of origin is 0, 0, 0. The opposite directions
represent negative X, Y, and Z.
XYZ Axes
To remember the direction of the X, Y, and Z axes, you can use the “right-hand” rule: hold
up your right hand so that your palm is facing you, then extend your thumb to the right, hold
your index finger up, and point your middle finger towards you. Your thumb is pointing in
positive X, your index finger in positive Y, and your middle finger in positive Z. The
opposite directions represent negative X, Y, and Z.
An easy way to remember the color coding is RGB = XYZ. This mnemonic is repeated
throughout Avid FX: object centers, visual cues for transformations, etc.
XYZ Coordinates
With the Cartesian coordinate system, you can locate any point in space using three
coordinates. Positions are measured from a point called the origin, which is (0,0,0). For
example, if X = +2, Y = +1, Z = +3, a point would be located to the right of, above, and in
front of the origin.
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